When you withdraw, you can move up to double your speed.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest.
If your target is stunned, you receive a 4 bonus on your attack roll to perform a combat maneuver against.
#3 : The goblin and the ogre flank the sorcerer, as they can draw a line between them that passes through opposite sides of the sorcerer s square.Each square of difficult terrain counts as 2 squares of movement.See Table: Actions in Combat for a list of full-round actions.Measuring Distance As a general rule, distance is measured assuming that 1 square equals 5 feet.You can perform only a single swift action per turn.A creature that completely fills the squares it occupies cannot be moved past, even with the Acrobatics skill or similar special abilities.If the attack misses, you are still holding the charge.Readying a Weapon against a Charge You can ready weapons with the brace feature, setting them to receive charges.0 Diminutive.2010, Paizo Publishing, LLC; Author: Jason Bulmahn.Ending Your Movement You cant end your movement in the same square as another creature unless it is helpless.Some creatures, particularly very large ones, may present an obstacle even when helpless.This condition lasts for 1 round.
A character who has run to his limit must rest for 1 minute (10 rounds) before running again.
If you dont have a Dexterity bonus, your AC does not obsidian set bonus change.
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You also cannot use an immediate action if you are flat-footed.Moving out of more than one square threatened by the same opponent in the same round doesnt count as more than one opportunity for that opponent.Thus the monk has two choices for iterative attacks: he can make a normal full attack using his regular (lower) BAB, or he can make a Flurry of Blows full attacks, which gives him several additional attacks but restricts him to unarmed strikes and special.Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.Effects are permanent and cumulative, though the GM should reroll results that seem too crippling or dont make sensesuch as a character losing a hand two or three times.You cant move diagonally past a corner (even by taking a 5-foot step).If this saving throw fails, you die regardless of your current hit points.As melee attacks, they can be used once in an attack or charge action, one or more times in a full-attack action, or even as an attack of opportunity.If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold.After the surprise round (if any all combatants are ready to begin the first normal round of combat.Terrain and Obstacles From tangled plants to broken stone, there are a number of terrain features that can affect your movement.Both are free actions.
A flat-footed character cant make attacks of opportunity, unless he has the Combat Reflexes feat.
To find out if its a critical hit, you immediately make an attempt to confirm the critical hitanother attack roll with all the same modifiers as the attack roll you just made.
Dealing Nonlethal Damage Certain attacks deal nonlethal damage.