See the surprise section for more information.
Panicked is a more extreme state of fear.
You can attempt to take an item from a foe as a standard action.
This action is otherwise identical to the cast a spell action described under Standard Actions.Unarmed Strike Damage : An unarmed strike from a Medium character deals 1d3 points of bludgeoning damage (plus your Strength modifier, as normal).If Your Mount Falls in Battle If your mount falls, you have to succeed on a DC 15 Ride check to make a soft fall and take no damage.Deciding between an Attack or a Full Attack After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out and assuming you have not already taken a move action this.Here are ways to change when you act during combat by altering your place in the initiative order.Damage that exceeds the object's Hardness is subtracted from its hit points.To cast a spell with a material (M), focus (F), or divine focus (DF) component, you have to have the proper materials, as described by the spell.It does not provoke an attack of opportunity (though the action that you ready might do so).You can also move diagonally past other impassable obstacles, such as pits.First, if your off-hand weapon is light, the penalties are reduced by 2 each.Deflection Bonus Magical deflection effects ward off attacks and improve your.Cover and Attacks of Opportunity You cant execute an attack of opportunity against an opponent with cover relative to you.
Temporary hit points from different sources (such as an aid spell, a use of energy drain, and a vampiric touch spell) still stack with each other.
Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded.
All damage from unarmed strikes is nonlethal damage.Creatures on the ground are knocked prone by the force of the wind.Fascinated A fascinated creature is entranced by a supernatural or spell effect.Your AC is equal to the following: 10 armor bonus shield bonus Dexterity modifier other modifiers Note that armor limits your Dexterity bonus, so if you're wearing armor, you might not be able to apply your whole Dexterity bonus to your AC (see Table: Armor.Aid Another In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent.Bonuses to Speed : A barbarian has a 10-foot bonus to his speed (unless she's wearing heavy armor).A creatures CMD is determined using the following formula: CMD 10 Base attack bonus Strength modifier Dexterity modifier special size modifier miscellaneous modifiers Special Size Modifier The special size modifier for a creatures Combat Maneuver Defense is as follows: Fine 8, Diminutive 4, Tiny.
Very Small Creature A Fine, Diminutive, or Tiny creature can move into or through an occupied square.
Some creatures have the ability to make incorporeal touch attacks.
Some creaturessuch as oozes, creatures without legs, and flying creaturescannot be tripped.
Ability damage is different from penalties to ability scores, which go away when the conditions causing them go away.
If this saving throw fails, you die regardless of your current hit points.