24 A small whistle, that when blown, whispers a name of a person or place unknown to you, instead of the whistle sound.
Ram, portable 4 gp.They literally dont take any time at all to do and are considered an inherent part of doing something else, such as nocking an arrow as part of an attack with a bow.This unconsciousness ends if you regain any hit points.Then for each category add the exp values for each character in that category to determine the difficulty thresholds for encounters.Characters with climb and swim speeds ignore the extra costs associated with movement of this type.If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced.A number of factors and conditions can influence an attack roll.Chalk (1 piece) 1 cp Chest 5 gp.You must be able to move with the target to perform this maneuver.
In such a case, you may spend a full-round action to move 5 feet (1 square) in any direction, even diagonally.Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.If the effect that grants the temporary hit points ends or is dispelled, any remaining temporary hit points go away.88 A small jewelry box made from the shell orc racial bonus eso of a turtle.21-30 The character becomes incapacitated and spends the duration screaming, laughing, or weeping.You must move to the closest space from which you can attack the opponent.Steal Source : PZO1115.Ignoring Concealment Concealment isnt always effective.Magical healing wont raise your current hit points higher than your full normal hit point total.25-26 An eye appears on your forehead for the next minute.For every 5 by which your attack exceeds your opponents CMD you can push the target back an additional 5 feet.Charging, however, carries tight restrictions on how you can move.If you succeed, the target is now grappled by you.
You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire.
For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).
H, 2H Greatsword 50 gp 2d6 S.